Content and Systems Release Schedule

New Experiences open in the All Forge on a regular cadence, and each one is built to press our systems harder than the last. Below is what has just landed and what comes next: the worlds themselves - their places, their people and the trouble waiting in them - along with the mechanics that ship beside them, from deeper consequence tracking and richer NPC memory to new ways to move through a world and be changed by it. Dates are the published schedule; the two tiles at the end are drops we haven't announced yet.

  • Latest release — out now

    The Dead Pay Half

    Each writ, a wanted paper on Owing's board, prices a body twice. Hauled in tied and breathing pays full; a tag cut off the corpse pays half. Six doors to six realms died in one night six winters ago. The magic they bleed into the ground belongs to the Receivers, a Brasslock money house, by charter. Ride writs and decide each catch: kill them where they kneel, jail, hire or free them. Wounds are named, debts chalked on the wall, and the Half-Price Ground graveyard fills with names you put there.

    Game Systems: Combat (New), Ambient Audio (Live), Dynamic Portraits (Live), World Map (Live), Party Members (Live)

  • Coming October 30

    A Stranger Worth Following

    You come to Lasting Applause in its great season, an adult of your own kindred, and in a quiet room someone who chose you offers a second form whose powers never fail. Make a host give your guest the Low Booth while the floor staff watch. Make someone want you enough to follow you up a stair, and when the wanting stops they are still beside you, working out why. Strike a name off the roll in front of its owner. Every seat you hand out was one somebody else wanted, and they were watching.

    Game Systems: Transformation (New), Ambient Audio (Live), Dynamic Portraits (Live), Travel Hubs (Live), World Map (Live), Party Members (Live), Higher Beings (Live)

  • Revealed Soon

    Coming November 6

  • Revealed Soon

    Coming November 13

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